Bloody road game pc
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However, since you can only morph to the beast when your beast meter is high enough, it keeps you from staying in the beast form for the whole fight. Since the morphing is such a big part of this game, the characters are very important and are obviously a huge part of the game. The 8 characters, both male and female, each have an altered ego that they can morph into. These beasts include a wolf, lion, mole, wild boar, tiger, rabbit, gorilla, and a fox. The idea is that the human character is much like the beast character.
For example, the guy who morphs into the fox is said to be obsessed with things that are beautiful and hates everything ugly. The fox is supposed to symbolize beauty, so that is what he morphs into. The other characters follow the some idea. Great, we know about the characters. That is all nice and dandy, but what really matters is the fighting engine and mechanics. The game uses a fairly simple fighting engine which requires single button pushes or double button pushes, and a direction to pull of the basic moves.
That means that even an inexperienced player can start mashing some buttons and win a few games. For the more seasoned fighting vet, there are some more complex moves that can be pulled off that take much more practice and timing.
I guess what it all amounts to is that you don't have to memorize every little button combo to be competitive, which is a plus in my book. With as many fighting games that I see, it is hard enough to remember simple actions, let alone a 5-stroke combo.
With a name like Bloody Roar , I was expecting some serious gore. I figured there would be more red on the screen than most people could handle. To my surprise, this was not the case. Well, that is not entirely true. At times, there was blood flying all over, but not always. It seems that when you were in your standard human form, the game was very much like a traditional 3D fighter.
No blood or ripping of organs. When you morphed to beast, it was a whole new ballgame. Since you were a beast, it was only expected that the blood would be flowing. Some beasts had claws that would rip across the chest of the opponent causing blood to pump out the open wound. Other beasts would grab their opponent in their mouth and thrash them from side to side with blood gushing out of the victim. There is a setting to shut the blood off if you have a weak stomach.
I was just impressed with how they incorporated the blood into the game only when you were a beast. One last thing that I liked about the game was that when you would make it through the arcade mode, it would unlock different bonus items. Each character unlocked something different that would affect the game. The cool thing about it was that most of the bonuses that were unlocked were nothing major but just need little settings in the game. For example, you would unlock a mode that would turn off the life meter for both fighters so you did not know how much longer you or your opponent had left.
This just was a nice little added touch. I have a couple of minor complaints about the game. First, the fighting engine is pretty much standard fare for 3D fighters. Sure, you can morph and that adds to the game a bit, but the basic game mechanics and feel are nothing new. Next, I did not like when there was a KO because the screen would slip into slow motion and the background would change.
For some reason, the slow motion thing just really annoyed me. It may have been because the game played pretty fast and when you hit the knockout blow, I did not want to see it happen in slow motion. The last thing that bothered me was that the camera angle on the KO replays was always terrible. Most of the time you could not tell what was happening in the replay because of the poor positioning of the camera.
This year, Sony will repeat that magic by releasing Bloody Roar II, a far superior and much improved game. On the one hand, Bloody Roar II continues the one-on-one fighting style of the original, featuring human players that morph into ass-kicking animals during a match. You still have your choice of some of the best fighters of Roar along with the addition of a bat, leopard, chameleon, insect, and half-beast.
The boar, fox, and gorilla from the first game are gone. On the other hand, Bloody Roar II improves on the original, using much smoother and more realistic graphics. Special moves look snappier, the combos are slicker, and the backgrounds are eye-catching without being distracting. The game also moves at a speedier clip, so combos and morph moves occur in the blink of an eye.
The Rave move of the first game, which sped up your fighters moves and made it harder for an opponent to get a punch in, has been removed. All the bone-cracking sound of the original is present here.
Indeed, the sequel roars with sound, from the growl of the tiger to the howl of the wolf. If you don't like cutesy Japanese voices, however, steer clear of Jenny the Bat. Controlling the characters is simple and effective.
Using the button-tap style of Tekken 3 , you'll find yourself learning the quick-combo system easily. Throws, counters, and air juggles round out the game and add depth. If you liked the original, you'll love the sequel. This zoo crew of fighters create one of the best fighting games available this season--a welcome addition to any fighters library.
The visuals are an improvement on the original--in fact, you'll find the blitzkrieg action almost too much for the eyes. Nice moves and cool backgrounds also lend a hand. Although you'll wince when you hear Jenny the Bat yell, all the jungle sounds are crystal clear.
During matches, die music is somehow a full-metal racket and subde at the same dme.
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