Headcrab gaming
You can almost hear his groans and muffled screams of "Oh God, help me! This is the exclusive version which comes with an additional saw blade that is removable from the base. He measures approximately 20 inches tall , including the base, and comes packed in a foam interior full colored box with a validation card which ensures your product is genuine.
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When attacking, headcrabs emit a sharp, shrill shriek as they leap toward their victims. While the original Half-Life has only one type of headcrab not counting the Baby Headcrab , identified by its mottled tan-colored skin and reddish legs, Half-Life 2 introduces two more versions, the fast headcrab and the poison headcrab. These versions are more dangerous than their ordinary counterparts. The fast headcrab is a faster, more spider-like version of the ordinary headcrab.
Its skin is slightly lighter, and it has long, spider-like legs that allow it to move much faster and climb on walls first demonstrated in Half-Life 2 in Ravenholm. It does not have a beak like the other varieties, instead using the sharp talons at the ends of its legs to latch to hosts.
The zombies it creates are stripped of most of their flesh and muscle and, like the headcrab itself, are much faster than ordinary zombies. It also makes the same shriek that their standard cousins make. The poison headcrab also known as the black headcrab or venomous headcrab is slightly larger than its counterparts with dark sage-green-colored skin sometimes with a wet shine, attributable to a lighting problem with Valve 's Source engine and thick hairs on the joints of its inward-bending legs.
To distinguish it further, it has white bands that encircle its knee joints, wider legs, and a more flattened body, giving it a generally more crab-like appearance. It also makes a chirp at range and a hissing-rattling similar to that of a rattlesnake 's tail when it detects a viable host. Immediately before pouncing, they emit a loud, distinctive shriek. There is also a whipping noise as they pounce.
Unlike the other headcrabs, the poison headcrab has some survival instinct, as it will retreat when injured. Although it is the slowest-moving version of the headcrab when calm, it can outpace an ordinary headcrab when retreating.
Another difference is that the poison headcrab takes a longer time to incinerate than the other types. Poison headcrabs get their name from the neurotoxin they carry, which reduces the player's health to one point instantly on contact. Gordon's HEV suit provides an antidote that will restore the missing health over a short period, minus the damage caused by the attack itself. While this makes the poison headcrab unable to fully kill Gordon, it can make survival much more problematic if other enemies are present.
Half-Life 2: Raising The Bar notes that play-testers would prioritize poison headcrabs as targets, regardless of any other present dangers. They will group together on a single host once one is found: the attacking poison headcrab controls the host, while the others use the new host as transportation, having it throw them at new victims. A headcrab's primary goal is to attach to the head of a suitable host using its mouth typically covering the face and most of the head.
The headcrab then burrows its claws and hind legs into the host and opens up portions of the skull with its mouth, incorporating parts of its biological workings with the motor cortex of the host's nervous system. The victim is thus taken over by the headcrab and mutated into a mindless zombie -like being known as a headcrab zombie , referred to as a "necrotic" by the Combine Overwatch.
The headcrab's alien physiology causes various mutations in its host, giving it massively oversized claws, increased strength, and what appears to be a sharp-toothed "mouth" that bisects the victim's chest cavity from neck to groin. In Half-Life 2 , their appearance is slightly different; the "teeth" of the mouth are clearly revealed as protruding ribs: a ripped open chest cavity and no sternum. In Half-Life , zombies can be seen tearing flesh from corpses and feeding it into their "mouth".
In Half-Life 2 , headcrab zombies are capable of surviving even if they are severed at the torso, simply dragging themselves along the ground with their arms. Headcrab zombies signal their presence through various muffled groans and grunts, sometimes mixed with agonized screams. Several players have observed that although the screaming of the zombies merely sounds like nonsense, when reversed But some players say its not reversed, you just have to listen closely , they appear to be screaming in terror, Breathing very heavily as if in intense pain and praying to God to "kill them".
Like standard headcrabs, both fast headcrabs and poison headcrabs are capable of attaching to a host's head, although these headcrabs induce different forms of mutations on their hosts and the resulting zombies employ different strategies of attack. An unusual characteristic of both zombie variations is that only three middle fingers of the five on each zombie's hands develop into claws, compared to all the fingers on a standard headcrab zombie.
In addition, neither two variants have a describable "maw" nor the chest cavity that normal headcrab zombies possess, although fast zombies do have cracked rib cages and seemingly no internal organs, creating a hollow space. When a standard headcrab successfully attaches to a host, the host becomes a standard headcrab zombie. The torso of the host is open and the organs can be seen.
In Half-Life 1 the player can see the texture of the host's skull on the headcrab. However, this is removed in other installments. They are slow-moving but powerful, using their claws to beat their victims to death. They moan almost constantly, and growl when they detect prey, but in "Half-Life 1" the zombies seem to not detect you in some instances.
In addition, standard headcrab zombies will often feign death until the player approaches, catching them off-guard. In Half-Life 2 , they can swat loose objects on the ground when they run into them, creating potentially lethal projectiles. The Headcrab then proceeds to take over their host's motor functions through an unknown biological process, however it is assumed that it will penetrate and control the brain stem, as it is responsible for the flowing of messages.
The host will then undergo physical changes, presumably induced through chemical means; although the mutations vary between Headcrab subspecies, common changes include the deterioration of flesh which also gives an illusion of longer fingers , reduction or removal of skin and muscle tissue across much of the body, and the exposure of the organs inside the abdominal cavity.
Headcrabs keep their host alive throughout the entire process, unable to remove the headcrab. As seen in Station 6 in Half-Life 2 , they apparently take anywhere from several seconds to several minutes for a Headcrab to convert their hosts into Zombies. The host appears to stay in some state of consciousness once the Headcrab has taken control. Standard Zombies retain a certain ability to talk, always heard as violent cries for help. Each Headcrab subspecies affects their host in their own unique way, producing a Zombie extremely distinct from the other types, in both appearance and behavior.
On the surface, the headcrab lifecycle appears to defy logic. They appear to be specifically adapted to parasitize humans, a species which they had never encountered prior to the Black Mesa Incident. Furthermore, the existence of the Gonarch seems to suggest that they do not even need to find a host to complete their life cycle, which would render the entire zombification process seemingly functionless.
Since headcrabs actually are not native to Xen , one possibility is that they are actually adapted to parasitize some yet-unseen creature on their native world, one which humans simply happen to greatly resemble by unfortunate coincidence in Half-Life: Alyx , Alyx at one point comes across a headcrab attempting to fuse to a mannequin, which would indicate that the resemblance is indeed a visual one, as opposed to, for example, olfactory.
If Opposing Force is taken as non-canon, it may also be possible that a Natural Host Creature with a headcrab bonded to it eventually mutates it into a Gonarch , similar to how a virus mutates a targeted cell into a factory for more viruses, and that the reason this has not been seen with a human zombie is that the similarities between a human and a Natural Host Creature only go so far.
It thus may also be possible that the cutting open of a zombie's abdomen is not an attempt to create a new mouth, but actually an attempt to expose whatever organ in a Natural Host Creature would later be distended into the Gonarch's birth sac. In Half-Life 2 , the Combine are seen utilizing Headcrabs as a form of biological weaponry against the Resistance. If used in large numbers, these shells are highly effective in neutralizing a large Resistance base.
The effects of large-scale Headcrab shelling are seen during Gordon's visit to the devastated town of Ravenholm , where most inhabitants have been turned into Zombies. In Episode One , it seems that the Combine have begun to lose control over their bio-weapon; Headcrabs begin infecting Overwatch Soldiers, showing that the large-scale effects of shelling have caused even Combine-controlled areas to be affected. Through the course of the years, the Valve Corporation has released several forms of merchandise based on the Headcrab model.
As part of the new marketing strategies of Valve, the official website is no longer used as a storefront. Instead, the group For Fans by Fans is responsible for the distribution of official merchandise that are under Valve's intellectual property copyright protection. Specifically speaking, merchandise based on video games released by Valve and any content related to so, including the Headcrab creature. Currently, For Fans by Fans is in charge of selling the 4th model revision of the Headcrab.
Discontinued and currently available official merchandise of Half-Life's Headcrabs include the following:.
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